When I came across the game scribblenauts – or more specifically, when enraptured, evangelising s’nauting colleagues at work jumped me and made me partake – I wasn’t as impressed with the idea behind the game as I was with the fact that it had actually been pulled off.
Someone had posited the idea of modelling “everything”, had seen fit to share this idea, and had not subsequently been fired or laughed at… Continue reading
During the initial phases of a project, and in particular during the design phase, it becomes necessary to decide upon what is actually being built, along with its constituent parts. In short, this is when the team decides how much complexity they’re going to bite off and chew. As it turns out, people aren’t very fond of chewing…